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Learning DirectX 11 the Hard Way: About "Introduction to 3D Game Programming with DirectX 11" by Frank Luna

Learning DirectX 11 the Hard Way: About "Introduction to 3D Game Programming with DirectX 11" by Frank Luna
Why would anyone learn DirectX 11 in 2026 with a book from 2012? Because it's fun. That's the real answer, and honestly the only one that matters. But if you want the logical justification: DX11 sits at a sweet spot. It's not as low-level as Vulkan or DX12 where you're basically writing your own mem...